Uva Village
The stage of the simulation — the easternmost village under Holy Church control
Uva Village sits at the easternmost edge of Tanapocia's civilization, nestled against the foothills of the Forbidden Mountains. This remote village houses roughly 30 residents across 6 families, sustaining itself through farming, logging, and chicken raising. Due to its frontier location, Uva Village rarely receives direct attention from Venus City — until recently, when the arrival of a new priest and a Holy Knight shattered its tranquility.
The village's remoteness is both a blessing and a curse: its distance from the Church's close surveillance has allowed certain secrets to pass through generations; but it also means that once the Church turns its attention here, the villagers have nowhere to run. Uva Village is Tanapocia in miniature — a seemingly pastoral society with dark currents beneath the surface.
Sacred
Chapel — A stone building enclosed by a fenced courtyard with a solemn religious statue at its center and a flagstone path leading to the main entrance. Contains the Prayer Hall (altar, pews, candelabras), the Confession Room (a private booth, theoretically confidential), and the Priest's Quarters. The spiritual center of the village where daily morning prayers and Sunday mass are held. Visitors must bow before entering and maintain silence and reverence. The new priest Azriel has turned this place into the headquarters of his covert investigation.
Public
Village Square — Fountain, Well, Notice Board. The main gathering place where villagers socialize, news spreads, and gossip thrives. The notice board displays Church announcements and excerpts from the Taboo Directory.
Farmland — Agricultural fields on the village's western side, the primary workplace of the Damelle and Reese families.
Village Road — Dirt paths connecting family homes, the square, and the chapel. The only road to the outside world stretches westward toward the nearest town.
Forbidden
Forest Edge — Dense forest on the village's eastern side, a transitional zone between Uva Village and the Forbidden Mountains. Divided into two areas: the Logging Area (Berr and Luke's daily workplace, dotted with tree stumps and wood stockpiles) and the deeper Forest Clearing (where strange sounds occasionally emerge — the Taboo Directory forbids venturing further). The three children — Viviane, Esha, and Otis — are irresistibly drawn here. Viviane's superhuman hearing detects anomalous sounds from the distant Forbidden Mountains that are imperceptible to others.
Malchion's Cave — A hidden hermit dwelling deep in the forest. Malchion claims to hear divine whispers, and villagers regard him as eccentric but harmless.
Eastern Mountain Path — A trail leading toward the Forbidden Mountains, explicitly banned by the Taboo Directory. The further east one travels, the colder and more ominous the air becomes, as if some malevolent force watches all who trespass. Several unnamed knights stand guard at the pass, warning travelers of the dangers ahead and forbidding any non-Holy Knight from proceeding. It is said this path leads to the Dark Realm — in truth, the ancestral homeland of the Eastern Children. Boundary markers and warning signs stand along the road, silently proclaiming the Church's absolute prohibition.
Residential District — 6 Families
Damelle House
Farmers
Gus, Lina, Viviane
Wooden farmhouse with a main room (table, chairs, fireplace, bookshelf), kitchen (hearth, water bucket, food storage), Viviane's room (bed, painting desk, window — where she draws the things that shouldn't exist), and a front yard
Yule House
Lumberjacks
Berr, Luke, Esha
Sturdy wooden house with a front yard piled high with split firewood and logging axes. Interior is sparse but tidy, reflecting the discipline of a father with a military past
Reese House
Chicken Farmers
Selma, Hasang, Otis
A residence with attached chicken coop, surrounded by chicken pens and feed barrels. The morning crowing of roosters is this family's signature
Flann House
Carpenters
Eden, Greta
A residence with attached carpentry workshop, worktables covered with saws, planes, and timber. Greta's decorative carvings are scattered throughout
Irek House
Retired Knight
Sir Irek, Dune
Faint traces of old military uniforms and weapons linger inside. A well-maintained sword rests on the windowsill — the habit of a knight who never truly retired
Norma House
Painters
Cassie, Jenne
A residence with an art studio, easels, pigments, and canvases everywhere. Jenne's beast drawings hang in a corner — vivid, intense colors, deeply unsettling
Daily Life
Life in Uva Village moves at a slow, regular pace, governed by the cycles of nature and the rituals of the Church.
No electricity or running water — candles and fireplaces light the night. Rising at dawn and resting at sunset is the rhythm all villagers follow.
Food comes from local farming, chicken raising, and hunting. The Damelle family grows grains and vegetables, the Reese family supplies eggs and poultry, and occasionally hunters bring game from the forest edge.
Wood is the most vital resource, supplied by the Yule family's lumberjacks. Construction, heating, cooking, and toolmaking all depend on wood. The Flann family's carpenters process logs into furniture, farming tools, and building materials.
No modern medicine — villagers rely on herbs and prayer. The seriously ill can only hope for the priest's healing blessing, but true healing magic is precious and rarely bestowed upon remote villages.
Time is measured by the sun and moon, with no precise clocks. The chapel bells mark the hours of morning prayer, noon, and evening prayer, serving as the signal for villagers' daily routines.
Religion & Social Life
Daily morning prayer is mandatory — absences are recorded, and repeated absences invite the priest's attention and questioning. Sunday mass is the village's most important social event, and everyone must attend in their best attire.
The confession room is the Church's covert intelligence channel. Secrets revealed by villagers in confession are theoretically protected by sacred confidentiality — but Azriel is clearly not bound by such obligations.
Villager socializing mainly occurs at the square, in the fields, and during festival celebrations. Despite the outward harmony, the Church-encouraged culture of mutual surveillance has sown seeds of distrust among the villagers.